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Rewire or Vst
May 11 2004
12:43
vocaleaner
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:D

Hello World of Vocaloiders,

This is a wonderful piece of software to date. As a songwriter who cannot sing to save his life!… :roll: this is a godsend :D

I have been trying to get Lola to work with FlStudio either with Rewire or as a Vst. But so far I have been unsuccessful. :? While I am aware this issue is being dealt with. I am wondering if any one out there have been able to come up with a possible workouround. the thought of exporting everything to wave seems to be acceptable but a little time consuming and frustrating :twisted: especially when you have a whole choir to export.

:D I will be very grateful for any advice. :P

May 11 2004
18:14
robotarchie
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I’m not going to be of much practical use to you I fear, but perhaps some other “old hands” might be able to offer their advice more fruitfully (or Fruity Loopy)? Several of the members work with or are in choirs themselves. As I understand it, the VST implementation just plain doesn’t work and a software update re-scheduled towards the end of this month promises to fix it. As far as I know, this will not make the Vocaloid into a realtime VST instrument, but will allow you to tweak some of the “tonal” parameters in real time. So that won’t really help you much. I run Cubase SX and have hooked it up via Rewire, but you have FL Studio, so I can’t help there either – it’s probably just the same problem of getting the master-and-slave thing sorted and the order in which the programs are started? Maybe someone here knows for sure. I think the wave export option is still your best bet, and you can work with and export up to sixteen voices at a time in the editor. I don’t know how many voices you want in your virtual choir, but I do know that adding layers of the same (vocaloid) voice don’t produce the same effect as a (human) choir due to small pitch, timing and tonal differences produced by real people singing ensemble. However, I’ve found that by taking even a single suitably plain and straight timed wave file from vocaloid and processing it many times to replicate this sort of effect within Wavelab using pitch and tonal plugins along with good old cut’n’paste can yield much better results than layering up raw vocaloid(s). Sorry, but time consumption and frustration came built into the vocaloid package. I recently worked on a twelve piece backing “choir” part using just Lola and I found it “fun” to imagine the wave files parts I doctored as being little “characters” I was making. Don’t laugh, but I made one sound like the little plump girl at the back who’s slightly muffled and sloppy in her timing and sings a tad sharp now and then, while the brassy show off bint who pushed her way to front is always a little shrill, doesn’t sing ALL the words cos she didn’t turn up for choir practise very often and joins in at the end of some words only. Get the picture? Yes, I’m a sad little man with no real life but my mum and ocassionally my “clients” love me for my attention to anal detail (probably). The wonderful world of vocaloid…..

May 11 2004
21:24
gray
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I no longer even try to use the vocaloid midi file. I export the wave and use it. The wave file accepts effects better anyway. I use quartz studio freeware to change midi to instrument waves in the backup files and then combine all the wave files for mixing with Ntracks studio. I have fruity loops, but don’t like it much. seems a bit harder and slower to use. Wave rendering from vocaloid doesn’t take long once you have the file playing.

May 14 2004
16:01
robotarchie
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Yeah, I agree – wav files can be fun – and so easily manipulated and tweaked these days in any decent audio editor. I think just slapping a raw vocaloid wav file down is not getting the best from it. The raw files are usually pretty low on volume – and therefore we’re not getting the full sixteen bits worth of detail most of the time. I think the next generation of vocaloids should be sampled at a much higher fidelity e.g. 24bit 96kHz. Anyway, just lately I’ve taken to getting right into the heart of the wave files and cutting and boosting the weaker sections for what I hope :roll: is a better result. When I did my version of “Europe Endless” I spent UNTOLD AGES fannying about with the Lola wav files to get better results. Not that any of you cloth-eared cretins even noticed or appreciated it…. <img class=” /> <img class=” /> <img class=” />

May 14 2004
16:22
andromeda
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Now Archie, I thought your Europe Endless was really good. I’ve also spent ages messing about with Lola’s wav files on all my efforts. That’s the way I work. I only use a bit of compression on the final vocals but I also tweak the wavs to iron out the different volume/amplitude levels before I let the compressor do its stuff.

May 14 2004
17:34
vocaleaner
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:D Hi there

I totally agree with RobotArchie. Manipulating and tweaking the wave files you are working in a good wave editor, will be perhaps the best way to get vocaloid to sound a little bit more refined. Getting the sampling rate to 24bit has been in my thought, perhaps this is a thought that that Zero-G should take on board. And hopefully will be incorporated in the Miriam software.

Since I do all my sequencing using FLstudio. I find thare are a lot of plugins at your disposal to manipulate these wave files in real time. I do realise that a lot of people find Fl difficult to use. But once you get more and more familiar with it. The more tools you have at your disposal.

I have now manage to get this rewire thing to work with FL studio as the host. I don’t know how I did this. But I tell you, It makes life a lot easier.

Robert(Vocaleaner) :D

May 14 2004
17:36
robotarchie
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On wav editing – have you noticed that you can slightly change the “accent” of vocaloid by emphasising certain parts of words within the phrases of the wavs? Also, generally I’ve found that grabbing a good chunk of the “s” sound and cut’n’pasting it a few times back into the file can fight off the tendency for vocaloid to sound “th” instead of “s” (the Spanish syndrome), especially at the end of words. I also find the “d” sound can be very weak overall and sounds a bit like a “t” most of the time. It can take a fair whack of boosting and lengthening to the breathy bit just after the attack of the “d” to make it sound better. Maybe we should start a new topic on the Forum to do with post production on the vocaloid? On second thoughts, this sort of thing should perhaps be in the tips and tricks section – I know there’s a tendency here on the forums to cross all boundaries! <img class=” />

May 14 2004
17:51
vocaleaner
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The turorial on the phoneme chart by Joe Hogan, helps me a lot in the way of forming words to sound as near a damn it. and refining this in a wave editor certainly enhances the effects even further. I find myself taking a back step into my current project and playing around with these phonemes. In the hope that I will get Lola to narate a little passage to an incidental piece of music. Now that is a thought!…. :roll:

May 20 2004
22:25
robotarchie
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Don’t disappear up your own arse, though! <img class=” /> It’ll never be “perfect”, but what the hell….. <img class=” />

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